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Results: 9
The Gamification of Code
Teaching an introductory web design course is already a blended environment. Students meet face-to-face, yet have access to a myriad of online resources, YouTube videos, blogs, and forums to support their learning. However, the...
Published by: IGI Global
A Review of Faculty Self-Assessment TPACK Instruments (January 2006 – March 2020)
Kristin Scott
Apr 01, 2021
Since Mishra and Koehler released their framework of technological pedagogical content knowledge (TPACK), researchers have been attempting to measure it with a variety of self-assessment instruments. Early TPACK instruments...
Published by: IGI Global
Incorporating Academic Strategy Instruction in Assignment Design to Remove Barriers to Writing Assignments in Philosophy
In early 2020, there was a faculty development workshop at MacEwan University on how to design philosophy writing assignments with fewer barriers commonly experienced by students with disabilities. This chapter streamlines the...
Published by: IGI Global
Becoming Interculturally Adaptable
The prevailing picture of intercultural adaptation among international student sojourners features a reified process of overcoming culture shock or culture-related stress and anxiety. In the context of increasing recruitment of...
Published by: IGI Global
“The Fact That the Author Was Male Instead of Female Provided for an Objective Opinion”
This paper presents an audit-style experiential learning activity intended to gauge students' perceptions of objectivity based on author gender, encourage students to apply the concept of bias to their own learning, and...
Published by: IGI Global
Exploring Data Science Initiatives Through an International Lens
Application of data science tools, techniques, and principles have increased within the field of library and information science. This trend is especially noticeable in academic libraries where strategic priorities around data...
Published by: IGI Global